Fundación Tripartita

3D Modeling initial

Overview


In the course the student will start in the theories and methodologies applied to the creation of meshes in 3D environments with proper management of the topology generated. the entire pipeline will travel from the obtaining references, drawing creation, study and modeling object to the creation of UV Layouts and texturing. The student will create three-dimensional objects from the first class can at the end of the course have a reel including modeling various objects, environments and characters.

Audience


The intensive course is designed for current graphics or professional designers from other fields who they want to expand their knowledge and begin to create three-dimensional designs for motion graphics, animation or video games

After completing the course


You will be capable of modeling and texturing objects, environments and characters. You will have available a professional modeling methodology and then keep growing with more advanced topics Mesh modeling without problems. You will be able to transfer your knowledge modeling and other 3D texturing programs to have the theory agnostic software.

you learn to think like a professional 3D and to manage the entire process from concept to render the object.

    3D Modeling Basic Agenda 30 hours
  • Introduction to 3D programs. Interface and Objects
  • Introduction to pipeline production and obtaining references
  • Knowledge of 3D objects and subobjects.
  • Modifiers
  • Introduction to Modeling
  • Curves, Quads, Tris & Poles
  • Control basic mesh
  • checkeo mesh and limitations
  • Box Edge Modeling and Modeling
  • Hard Surface Modeling
  • Character Modeling
  • Head Modeling
  • introduction to UV
  • creation of UV Layouts
  • Introduction to Materials
  • Introduction to Texturing
  • Creating textures with image software.
  • Introduction to Lighting and Render
  • Export meshes.
  • Creation of Reel
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