Fundación Tripartita

Programming Course With Unity 3D Games

This course is aimed at anyone wishing to enter the world of game development. Although the engines have greatly facilitated, the program remains essential to make a game.

The agenda is focused on facilitating programming and logic when programming with C # using the functions Monobehaviour we inherited. And how to get the most for simple, educational and entertaining games.

Upon completion of this course, students will be able to program even mobile games.

Since the course is specifically oriented programming, the course does not include design, modeling, animation and texturing. To take advantage of the graphics engine Unity, we recommend having design skills, because in the course we also see how to compose a scene made with a 3D editor, but not how this model.

This course will acquire the knowledge necessary to devote professionally to the world of video games, or want to be able to develop on their own their own videogame as a freelancer.


Temary


    Introduction to the working environment
  • User interface.
  • Setting.
  • GameObjects and prefabs.
  • Components.
  • Layers, tags and architecture of the project.

    • scenes
  • Architecture scenes.
  • Import items into the scene.
  • Land and scenarios.
  • particles, effects and sounds.
  • Lighting and shadows.
  • Cinematic.

    • Programming
  • Introduction to Programming.
  • Nomenclature and differences Unity programming with C #
  • conditionals and loops.
  • Events Monobehaviour.
  • Interact with elements of the scene.
  • Change Attributes from code.
  • Communication between scripts.
  • Vector3, Quaternion and Translate.
  • Collision and Collider.
  • Time and time management.
  • Couritines.
  • GUI.
  • PlayerPrefs.
  • Events and Raycast mouse.

    • UI
  • Creating menus.
  • Canvas and responsive.
  • Interface player.

    • 2D, 3D and mobile
  • Design Environment 2D game.
  • 3D Design enthroned the game.
  • To design the game for mobile environments.
  • Project Settings.
  • Build the project.
    • Final project.
     

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